
Walk over to the right side of the screen to see the foreign object.Choose the "Better suit up and investigate that foreign body" conversation option.Pick up the Spoon and use it on the cereal bowl to see another cutscene.Accept the Choco Rockets (bottom conversation option).When Shay's Mom has appeared, click on Shay's blanket to trigger a cutscene. Click on the orb with Shay's Dad in it.If this is your first playthrough, I really recommend that you first use the walkthrough that starts on page three. I won't be using too much detail as this should be your second playthrough.

The guide below is a simple itemised list of the actions that you need to complete to get through the game.
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Create a manual save at the start of each section and turn off autosaves so that if you ever exceed the time limits for any of these sections, this will allow you to replay them without losing any of your progress in earlier sections. This means that you don't have to watch the characters walking/running across the screen and it saves a lot of time.Īs a guideline, these are the ideal times for getting through each section. There are some cutscenes and conversations that can't be skipped - I'll mention these as we go on.ĥ) When travelling from location to location, be sure to double click on the transition arrows. If you listen and watch everything that goes on, there's no way that your save will clock in at under 60 minutes. While the 60 minute run is definitely possible, the time limit isn't generous enough to allow for a lot of extra steps.Ĥ) Use to skip dialogue and cutscenes. Similarly, don't select any unnecessary conversation options for the same reason. These just add unnecessary time and interactions to your playthrough. You can reload saves and replay sections as many times as you like to get a good run before you move on.ģ) Don't click on any items that are not mentioned in the steps below. If you make a mistake and take too much time on a puzzle, such as the crane game, reload the save file and try again. The second act of Broken Age is unfortunate evidence that Double Fine’s crap stinks just like anyone else’s.2) Make frequent manual saves, particularly before puzzles that require skill and timing to get them right. It’s easy to imagine our favourite game makers as infallible, but they are, after all, only human and quite capable of mistakes. That would help explain the massive span of development time the second act consumed, despite its clear lack of new assets or fresh ideas. After all, the studio did release five unrelated games between Broken Age‘s first and second acts. But I don’t want to believe that.Ī slightly less pessimistic (yet hardly soothing) answer could be that Double Fine simply became busy with other projects. After all, people already paid for the second act when they bought the first. The more cynical side of me imagines that it could be because there was little money in it. It’s as though Double Fine simply went through the motions, investing none of the passion or creativity that made the first act so special. Double Fine ProductionsĪfter beginning with such promise, the second half of Broken Age feels like the product of abandonment and neglect. They simply face down an utterly conventional enemy in predictable fashion, exploiting none of the dynamic possibilities built up within their characters in the first act. Both heroes sail blithely and unchangingly along their set paths toward what turns out to be a decidedly traditional good-guys-versus-bad-guys finale.

I literally spent hours just going from one character to the next and dragging and dropping items in my inventory on them until something happened.īut there’s nothing. The connections between the items you collect and how and where you’re intended to use them are frequently unknowable.

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Exploration is simply non-existant.Ĭompounding matters, the puzzles – once just minor distractions – have transformed into exasperating exercises in trial and error. This dogged retreading sucks almost all of the originality and creativity out of the experience. And the writing – particularly a couple bits that involve telling jokes to an easily offended tree and trying to properly describe the shape of a knot – is as charming and knowing as ever.īut – and I can’t emphasize this strongly enough – we’ve seen all of these places and people before. Voiced by the likes of Will Wheaton and Jack Black, they’re bursting with personality. On the one hand, these are some great characters. This advertisement has not loaded yet, but your article continues below.
